Pixel In Waiting

View the Project on GitHub nrowan/pixel-in-waiting-site

Pixel In Waiting — Privacy Policy

Effective 2026-11-09

Pixel In Waiting is an app for Mac and iPhone that tracks video games you have played or want to play. It is made by Nate Rowan, one person. This page says what happens to your data.

The short version: your game list belongs to you. The developer has no accounts, no analytics and keeps no copy of your library, notes or ratings. To show covers and game details, the developer runs a small Cloudflare Worker that passes the app’s requests on to IGDB. It keeps no record of them.

What the app stores

On your device this is kept in the app’s own storage. When iCloud sync is available, your library is also kept in your own iCloud account (Apple’s CloudKit), so it can appear on your other devices. It is stored in your private iCloud and counts against your iCloud storage. The developer cannot read it; only your devices and the people you choose to share with (see below) can.

Next to your library, your private iCloud also keeps a few facts about each game, taken from IGDB: its three times to beat (main story, main + extras and completionist) and its game modes. That lets your other devices show them without asking again. They are kept apart from the library you share, so friends cannot see them. You can turn this off in Settings ▸ Data saving, and Delete All My Data removes them.

What the app sends over the internet

That is everything. There are no ads, no analytics, no tracking and no third-party software that collects data about you.

Sharing with friends

When friend sharing is turned on, you choose who can see your library. A friend you share with can see your whole library, including your notes and reviews, and can add a game to it. The app does not let them change or delete anything. (iCloud gives an invited friend write access to your shared library, so this limit is kept by the app, not by iCloud.) You can stop at any time: removing a friend removes the link between you on both sides and deletes each person’s copy of the other’s library. Your own library is not touched. Only share with people you are happy to show your list to.

To invite someone, the app asks Apple’s iCloud for a private invite link and hands it to Apple’s share panel (Messages, Mail or Copy Link). The link only works for the person you invited. The name you choose for yourself (your profile name) is stored in your iCloud and shown to people you share with. Until someone accepts, you see them as “Invited friend” or the name Apple gives. When a friend adds a game to your library, their profile name is saved on that game (“Added by”) and shown to you.

Your choices

TestFlight and the App Store

If you install through TestFlight or the App Store, Apple may collect crash reports, usage and feedback you choose to send, under Apple’s terms. The developer receives only what Apple provides, such as crash logs and any feedback you send through TestFlight.

TestFlight builds also have iCloud Diagnostics in Settings, a troubleshooting screen with more detail than Support Info, including friends’ names and the invite link. You can copy it to send to the developer; it goes nowhere unless you do. The App Store version does not have it. The app asks Apple whether it was installed through TestFlight or the App Store to decide this, and sends nothing else.

Children

The app is not directed at children and does not knowingly collect anything from them.

Changes

If the app starts to collect or share something new, this page will change first, and the effective date above will move. Anything that changes where your data lives or who can see it will also be announced in the app, with a link here, before it applies to you.

Date What changed
2026-10-24 First version.
2026-10-25 Described how invites work: a private iCloud link, and the name friends see.
2026-11-03 Said plainly that the limit on a friend’s access (add a game, nothing more) is kept by the app, because iCloud gives invited friends write access.
2026-11-05 Brought the page up to date with the app: what is kept on your device (copies of friends’ libraries, a sharing log, an undo history), the silent notifications from iCloud, that a friend’s profile name is saved on a game they add, that Delete All My Data does not end sharing by itself, TestFlight’s iCloud Diagnostics, and Support Info, a report you can read and send yourself with names and links removed. Nothing is sent by the app.
2026-11-05 Delete All My Data now also ends your sharing and deletes your profile name from iCloud (it no longer says it does not end sharing).
2026-11-09 Game details, covers and lists now come from IGDB through a small server run by the developer, which replaces “the developer has no server”. Said what is sent to it and what is not, that a few facts per game (its three times to beat and its game modes) are also kept in your private iCloud, and that IGDB’s image servers see your IP address when pictures download. Also described the optional release-day reminders, which are local notifications that collect and send nothing. The server also checks Steam’s public store page for adult content labels, so the app can hide adult games’ pictures.

Contact

Questions or requests: naterowandev@gmail.com